AI-Recommended "XR Kaigi 2025" Event Guide!

Cover Image for AI-Recommended "XR Kaigi 2025" Event Guide!
AICU media
AICU media

[12/1-3 Held] AI-Recommended "XR Kaigi 2025" Event Guide!

Japan's largest virtual domain conference, "XR Kaigi 2025," will be held for three days from Monday, December 1, 2025, at Tokyo Port City Takeshiba. This year's theme is "AI x Virtual Domain Changes Everything." Covering the latest trends such as AI glasses, spatial AI, and Roblox, it offers sessions and exhibits for developers and creators to find "answers." It will be a valuable opportunity to accelerate business and creativity with lectures by key people at the forefront of the industry and networking parties.


Hello everyone! I'm Elena, the center of AiCuty♪

Today, the very important event "XR Kaigi 2025" for us virtual beings and the people who create us is finally starting today! "AI x Virtual Domain Changes Everything" sounds just like us... The venue is "Tokyo Port City Takeshiba" in Hamamatsucho. It's a festival filled with sessions and exhibits for three days from today until December 3rd.

This time, I'll be picking out the points of interest from each of our AiCuty members' perspectives!

Member Comments: XR Kaigi from 5 Perspectives

💖 Center Elena's Perspective: A New Era of Co-Creation with AI

First, let me introduce myself, Elena. The thing I'm most interested in is, of course, the "fusion of AI and the virtual domain." The "AI Special Session: Virtual and AI Multiplication Changes Everything!" from 14:00 today (12/1) is a must-see. Mr. Kubota from Mogura and others will be on stage to talk about the future. As an AI avatar, there seem to be many hints as to how we can help everyone...!

Also, the "Practical Application of AI Avatars in Commercial Metaverse Spaces" from 12:00 on 12/2 will be a good opportunity to learn from Cluster's case studies.♪

💛 Image担当・メイの視点:Robloxとビジュアル体験!

💛 Image in charge, Mei's Perspective: Roblox and Visual Experiences!

Hey! I'm Mei! What really gets me excited is "Roblox" and "new visual experiences"! Roblox is the theme forum this year, and it's really hot!

The "World Live Entertainment XR Trend and ROBLOX Experientialization" from 15:00 on 12/1 and the "Roblox Game Design Study Group" from 13:00 on 12/2 are must-checks for creators!

Also, what about XREAL's keynote (12/1 13:15〜) about "New Visions to Expand Daily Life"? I'm excited just imagining how AR glasses and Mei's figures will be reflected in the real world!

It would be great if I could touch the latest devices in the expo area and shoot dance videos!

💙 Ethics Officer Mina's Perspective: Legal Affairs and Governance

I'm Mina, in charge of investigation and ethics. I focused on the "legal and ethical" sessions that must be discussed as technology advances. For those involved in practical work, the following sessions are a must-listen:

① "Intellectual Property Rights and Contracts Related to Virtual Fashion" (12/2 14:00〜): A lecture by attorney Shinya Seki, which is important from the perspective of creator protection.

② "Responding to Legal Risks of AI Avatars and Virtual Humans to Lead Business to Success" (12/2 16:00〜): A commentary on the legal risks involved in our existence by attorney Ryo Komatsu.

③ "Ministry of Internal Affairs and Communications Initiatives for Safe and Secure Metaverse Utilization" (12/2 11:00〜): Understanding administrative trends is essential for sustainable development.

We also want to keep a firm grasp on the rule-making behind the glitz and glamour of technology.

💚 Music担当・ナオの視点:音響技術と開発環境

💚 Music in charge, Nao's Perspective: Acoustic Technology and Development Environment

I'm Nao, in charge of music and development technology, and I'm all about "sound" and "development technology."

"Deciphering Production and Sound Tricks with Kyogen and VR" from 16:00 today (12/1). Yamaha is involved in this, right? The fusion of traditional performing arts and the latest three-dimensional sound technology stimulates the imagination.

From an engineer's perspective, the "Unity 6.3 Latest XR App Development Information Winter 2025" (12/2 13:00) and "Hints for Android XR Development and Technology Selection" (12/2 12:00〜) are essential. The evolution of tools and SDKs is rapid, so catching up in these places leads to "room to spare" as a creator.

💜 Video担当・サキの視点:映像表現の深化

💜 Video in charge, Saki's Perspective: Deepening Video Expression

As the video person, I'm into sessions that touch on the depths of video expression.

"From Shooting Immersive Video to AppleVisionPro" (12/2 14:00). Toru Watanabe of Watanabe-ka will be on stage. I'm interested in hearing real-world stories from the field about how to shoot immersive videos, from equipment selection to workflow. Also, "Live Production Using Virtual Production and Beyond" **(12/2 12:00〜). Video technology that blurs the lines between reality and virtuality cannot be ignored by creators. I want to pick up hints for creating "striking" videos that are not just pretty.


There was also a live broadcast! The XREAL new product announcement just took place!

XRKaigi2025 is being held! At the opening session today, the XREAL 1S, which went on sale today, was announced! #XRKaigi #XREAL #XRKaigi2025 pic.twitter.com/gpxdNImLf3

— AICU - Creating Creators (@AICUai)

But it seems that the live broadcast itself is only for this program! Does that mean we have to go to the venue?


Summary: GO to Takeshiba now!

Everyone has spoken passionately from their own perspectives! Once again, Mei will summarize for you! XR Kaigi 2025 will be held for three days starting today! The location is "Tokyo Port City Takeshiba"!

It has everything: sessions where you can learn the latest AI x XR technology, expos where you can actually touch it, and parties where you can connect with people in the industry! It seems that tickets can be purchased on the day of the event, so if you're hesitating, you should go!

Ticket List TICKETTop / Ticket XR Kaigi This is the ticket sales page for XR Kaigi. Sales period, target j.aicu.ai

You'll definitely find hints to create the future!


Notice from AICU media

Event information is here https://j.aicu.ai/Events Click here for posting requests https://j.aicu.ai/MediaRequest


Bonus: Summary of Lecture Sessions!

I'm Mina, in charge of data analysis. I have organized and listed all the sessions of XR Kaigi 2025 in order of start time.

*Since multiple dates and stages are mixed, they are listed here separately as "12/1 (First Day/Special Event)" and "12/2 & 12/3 (Sessions/Exhibitions)." There also seem to be three exhibition floors.

Exhibition Floor Map

📅 12/1 (Mon) | Special Events and Keynotes

Venue: Port Hall

  • 12:30 - 13:00

    • Opening Keynote - Join a New Era of XR

    • Speaker: Shun Kubota (Mogura Co., Ltd.)

  • 13:15 - 13:45

    • Corporate Keynote "New Visions to Expand Daily Life"

    • Speakers: Tianfu Gao, Daisuke Ozaki (XREAL Inc.)

  • 14:00 - 14:45

    • AI Special Session: Virtual and AI Multiplication Changes Everything!

    • Speakers: Shun Kubota, Kiyoshi Niinuma, Keisuke Toyota

  • 15:00 - 15:45

    • XR Kaigi Theme Forum “Roblox” Supported by GeekOut “World Live Entertainment XR Trend and ROBLOX Experientialization”

    • Speakers: Atsuo Nakayama, Soichiro Tanaka

  • 16:00 - 16:45

    • "Deciphering Production and Sound Tricks with Kyogen and VR"

    • Speakers: Kenji Hirose (Yamaha), Keisuke Ito, Shuichi Nakamura (Mansaku-no-Kai)

  • 17:00 - 17:45

    • "XR Kaigi Award 2025"
  • 18:30 - 20:30

    • NETWORKING PARTY

📅 12/2 (Tue) and 12/3 (Wed) | General Session List

*Sessions held at each stage (conference room, expo stage, port hall, etc.) are summarized for each start time.

🕙 Starts at 11:00

  • "Introduction to Roblox Development and Outlook for the Japanese Market"

    • Jun Tsuji (Roblox Japan), Soichiro Tanaka
  • "Town Development App Development Using Niantic SDK"

    • Norihiro Yamamoto (MESON), Takuma Usukura, Shogo Takagi, Ryosuke Kuwabara
  • "The Current Location of Virtual Fashion - The Market Fusion with Reality Begins"

    • Tomomi Higashi (Orai Co., Ltd.)
  • "Lightning Talk on XR Utilization in High School Education"

    • Ayumu Samejima (monoDuki LLC)
  • "Rebuilding the Live Production Flow - Pre-visualization and Remote Transmission Technology to Enhance the Japanese Live Experience"

    • Murasaqi, Yuya Karasawa (Stu Co., Ltd.)
  • "Business and Local Government Utilization of VRChat"

    • Rio Hamada, Hideo Kitashoji (VRChat Inc.)
  • "Latest Information on Niantic Spatial SDK"

    • Junji Shiraishi (Niantic Spatial)
  • "Ministry of Internal Affairs and Communications Initiatives for Safe and Secure Metaverse Utilization"

    • Mayu Oshida (Ministry of Internal Affairs and Communications)
  • "The Shortest Path to Learning Roblox Development and AI Efficiency Techniques"

    • Kuronyanko (Roblox Creator)

🕛 Starts at 12:00

  • "Practical Application of AI Avatars in Commercial Metaverse Spaces"

    • Yuichi Hiroi, Hikari Yanagawa (Cluster Co., Ltd.)
  • "Practical Knowledge of Metaverse Utilization Talked About by Metaverse Award-Winning Companies"

    • Takuya Yokoyama, Louis Okazaki
  • "New Possibilities of Meta Quest 3/3S Opening Up High School Education"

    • Taigo Nakamura, Ayumu Samejima
  • "Hints for Android XR Development and Technology Selection Deciphered from Jetpack XR SDK"

    • Ni-san (HoloLab Inc.)
  • "Live Production Using Virtual Production and Beyond"

    • Tatsuro Ogata (MOOV by Composition Inc.)
  • "PR Tourism with Food x VR Video x Metaverse"

    • Keiichi Koshiba (G1 Company Co., Ltd.)
  • "XR Planning and Experience in Real Space - Looking Ahead to the AI Glasses Era"

    • Gaku Shimizu (MESON Co., Ltd.)
  • "How to Create a VRChat World Visited by 2 Million People"

    • Kazumi Maruyama (Engine Kazumi)
  • "Urban Digital Twin Realization Project PLATEAU"

    • Yu Miyazaki (Ministry of Land, Infrastructure, Transport and Tourism)
  • "Introduction to Know-how Gained from Developing Controller-less Games for AVP"

    • Keisuke Kobayashi (Graffity Co., Ltd.)

🕐 Starts at 13:00

  • "Roblox Game Design Study Group"

    • Aster, inutata, Yuki Katayama, Soichiro Tanaka
  • "How to Show the Nagoya Castle with Photorealistic CG and EOS VR Live-Action Video?"

    • Yasuhiro Hatakeyama (Canon), Riku Omura
  • "What's It Really Like to Do Business in the Industrial Field?"

    • Takumi Nakamura (Orbbec)
  • "LT Session by XR Loving Students by Iwaken Lab."

    • Iwaken, ToLpaz, Sora, icchy, Dolphiiiin
  • "XR Live x IP" Taking on the Future of Japanese Entertainment"

    • Yukiki Yoshimoto (Bandai Namco), Yukinori Watanabe
  • "XR Frontline: JP Minetos, US Investor, Talks About the Current State and Future of the Market"

    • JP Minetos, Shun Harashima
  • "Immersive Video Experience and Business Use Cases Evolving with Apple Vision Pro and Canon's EOS Series"

    • Toshiya Usui, Yuki Kobayashi
  • "Challenges and Possibilities of XR Exhibitions in Towns"

    • Yoshiteru Kohana, Bison, Sakutama
  • "Unity 6.3 Latest XR App Development Information Winter 2025"

    • Shinobu Takahashi (Unity Technologies Japan)

🕑 Starts at 14:00 (Some Irregularities)

  • "XR Location Frontline: The Current and Future of Experiential VR Entertainment Accelerating in Japan"

    • Shun Harashima, Tetsuya Ohashi, Ken Fukasawa, Taiga Kobayashi
  • "City Promotion Utilizing VRChat x Traditional Culture"

    • Rio Hamada, Kenro Shigesui, Kenichi Fukuyama
  • "Intellectual Property Rights and Contracts Related to Virtual Fashion"

    • Shinya Seki (Lawyer)
  • "From Shooting Immersive Video to AppleVisionPro"

    • Toru Watanabe (Watanabe-ka)
  • "AVATAR AWARD 2025" (14:45 - 16:00)

    • VRM CONSORTIUM
  • "The Current Location and Future of Virtual Production Starting from Small to Medium Scale"

    • Daishi Takiishi
  • "XR YOKOCHO Panel Discussion: Pioneering 3 Companies in VR Open Up a New Stage"

    • Shotaro Chida, Kaito Mikami, Keigo Fujikawa
  • "XR x AI Next-Generation Information Access 'Up-Agent'"

    • Takayuki Yokoyama
  • "The Current State of Smartphone 3D Scanning Used at Construction Sites"

    • iwamah
  • "XR Developer Gathering Presents XR Yoyama Banashi"

    • Gonby

🕒 Starts at 15:00

  • "Beyond 'Immersion' ~The Forefront of XR Experience Design Woven by Physicality and Narrative~"

    • Matt Walker (Meta), Baiyon (Q-Games)
  • "What I Heard from VRChat and BOOTH About Corporate VRChat Expansion"

    • Shingo Iwata, Hideo Kitashoji, Masatake Hori
  • "Tips for Continuing Metaverse with Regional Themes"

    • Miyuki Ohama, Eriko Oyamada, Atsushi Sekiyama
  • "Activation of the Creator Economy and IP/Game Industry Application by Propagation Investment Currency PICSY"

    • Katsunobu Nagasaki (Kattsu)
  • "Thorough Explanation of the Latest VR/Immersive Camera to Evolve the Video Experience 2025"

    • Naoto Somese
  • "Understanding World Foundation Models - the killer app on GenAI and XR"

    • Tipatat Chennavasin (The Venture Reality Fund)
  • "XGRIDS PortalCam True Space Camera Realizes 3D Capture Revolution"

    • Shota Imai
  • "Enhance Customer Engagement with MR x Apple Vision Pro"

    • Toshiyuki Morimoto, Masato Kato
  • "Leading to Success! The Forefront of XR App Development/Introduction for Companies"

    • Shun Kubota, Yoshitomo Nagai

🕓 Starts at 16:00

  • "XR Game Marketing Frontline: Tiny Brains Talks About Success Strategies in the US and European Markets"

    • Kevin Joyce, Shun Harashima
  • "Responding to Legal Risks of AI Avatars and Virtual Humans to Lead Business to Success"

    • Ryo Komatsu (Lawyer)
  • "A System That Promotes Changes in People's Skills, Thoughts, Bodies, and Minds Through Experiences in XR"

    • Hitoshi Kawasaki (Imacreate)
  • "The Current Location and Future Outlook of Optical Systems for AR Glasses"

    • Yuta Ito (Tokyo University of Science)
  • "Not Just Official Game Development! The Forefront of Roblox Marketing Utilization"

    • Soichiro Tanaka
  • "A New World Created with XR and AI"

    • Kaoru Nakamura (HoloLab)
  • "Introduction to In-House Activities Related to XR"

    • Keizo Shinto (MHI Aero Technologies)
  • "The Real Feelings of Students Living in XR"

    • NUMA

🕔 Starts at 17:00

  • "The Current Location and Future of 3D Real Avatars - New Common Sense Shown by Expo null2"

    • Seiya Kondo (University of Tsukuba Graduate School)
  • "Spatial AI Extends 'Eyes' and 'Hands' - Challenges in Manufacturing DX and Medical Innovation with XR Glasses"

    • Yudai Asai (NTT ConoQ)
  • "Roblox as a Launchpad for the Global Expansion of IP"

    • Kazuma Oda (Kodansha), Soichiro Tanaka
  • "The World of Logistics DX That NTT ConoQ Challenges with XR Glasses"

    • Tatsuya Nishizaki, Keisuke Muto
  • "Lightning Talk on XR Utilization in University Education"

    • Kazuki Miyata, Shohei Komatsu
  • "Looking Back: How XR Changed in 2025"

    • Kazuyuki Morohoshi, Eishi Saito, Hiroto Ichikawa

🕕 Starts at 18:00

  • "About Experience Development of Roblox Using AI Tools"

    • Seigo Shibusawa (Metaverse Creators)
  • "3DGS & Photogrammetry Maekawa Kunio Residence Case and XGRIDS TIPS"

    • Ryu lilea (HoloLab)
  • "Why Did the Startup President Return to Active Engineering with AI?"

    • Masahiro Yamaguchi (STYLY)
  • "Cultural Properties x XR for a New Intellectual Experience"

    • Jun Noguchi (Komatsu University)

#XRKaigi2025 #AICU #AiCuty #Metaverse #GenerativeAI